Each team has two people, a walker and a guide. The walker is
encumbered with a blindfold, oversize hat, shin pad and oversize
'hands'. The guide can only use sound to guide the walker while they
negotiate obstacles between a table of parcels and the post box.
15 teams took part. 2 from the Asssasins, 2 from the Alchemists, 3
from the Seamstresses, 2 from Small Gods, 1 from the Conjurors, 1 from
UU, 1 from the Witches and one team with no guild affiliation. There
were 2 combined teams. 1 from UU and the Conjurors and 1 from the
Teachers and Conjurors.
The time limit for each round was 2 minutes and a very close game
ensued with most teams achieving 2 parcels. There were several
incidents where the guide misjudged things and became trapped between
the walker and the wall to the great enjoyment of the audience.
The final winners were the Assassins team of Hamish and Fayd who moved
all 4 parcels and got back to the table within the 2 minute time
limit. Must be something to do with being used to working in the dark!
Special mention must be made of Kai who, despite being the youngest
walker, managed 2 parcels.
Thanks to everyone for making the first event I have run so enjoyable
and special thanks to Loriba who so ably assisted me.
Martyn Clapham
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